Some of the captured fellows you save here are actually Morden soldiers, but they’re so grateful for being saved that they’ll reward you and run away like regular POWs. You fight yetis for some reason and save a slew of frozen POWs. The second level features a zombie attack – much like the mummies from the second game, you can get turned into a zombie if they vomit on you, which means you can unleash a wave of destruction by spewing waves of bloody vomit all over the screen. If you travel under water, you’ll swim next to giant mutated eels, each inhabiting a cage displaying some feminine name, as if they were vicious pets of some sick and twisted mind. The first stage pays tropical island filled with giant grabs and some of the most beautifully animated flying insects you’re ever likely to find. More than just soldiers (and aliens), there’s an even greater variety of weird enemies to fight. Why? For starters, there’s a huge amount of creativity in practically every level. The third Metal Slug is heralded as the apex of the series.